Showing posts with label Photography. Show all posts
Showing posts with label Photography. Show all posts

Tuesday, March 28, 2017

Don't Take My Kodachrome Away

copyright and all that stuff by yours truly

I’m often trying to impress on my students the importance of being a good photographer. Not in the sense of using a camera, but in terms of being really good at framing and composing with space and light. This is the point of all the art history classes we make them take too. Design starts with visual composition and directing the eye, and if you don’t really understand what Caravaggio was doing with light, how good are you ever really going to be at laying out a page, much less designing a poster? And of course, the more you understand the old masters, the better your photography will be. You are not just taking a picture; you are composing the frame, controlling (or revealing) the light, and most of all, guiding the eye.

A place where not thinking like a photographer really shows up is in 3D renderings. To be fair, just getting those first few renders to actually happen at all is a huge victory, but once you begin to assemble a portfolio, you can’t just render. You need to make beautiful images.

 The key is to realize that rendering are never used in their raw form in the professional world. They are always adjusted in After Effects, Photoshop, or some other compositing program. The first round of adjustments are pretty much what you would do to a photograph. Levels adjustments, color corrections, that sort of thing. Then, it is all about giving the rendering life and atmosphere; the organic sense of light and air that a camera captures (with the guiding eye of the photographer) but that the sterile world of 3D is missing until we add it in.

 The basics of this post production are captured in this tutorial by Nick Campbell over at Greyscalegorilla. He demos the technique in After Effects, but you use the same techniques for still images in Photoshop. In a more recent tutorial, he takes those basic techniques to the next level and throws in some color lookup tables. And finally, a tutorial by Konstantin Magnus on creating atmosphere in architectural renderings gives a full tool box of techniques for making renderings anything but sterile.

(Bonus: 6 methods for making vignettes in Photoshop)

Monday, July 14, 2014

The Queen of Creepy Cookies

Christine McConnell
Christine McConnel
From The Daily Beast, a great profile of photographer Christine McConnel: The Wonderful Weirdness of Christine McConnell, Queen of Creepy Cookies

I was impressed not only by how hard she works to create her images, but by the fact that Instagram was the vehicle that lifted her into wider recognition. Just like all social media, the key to success there is quality plus consistency, which means she must always be in process on any number of shoots at a time to keep her feed filled.

Wednesday, December 4, 2013

Cool Links Wednesday

Just a few links this week:

How Disney simulated the snow for Frozen

How Huge Door-stopper Fantasy Novels get made. This is super cool. I love print shops and bindery machines are like magic.

Noah Fecks Photography

Artist Paints the Human Body in Ways You Cannot Imagine (The headline is overwrought, but the work of painter Alexa Meade is super cool….)

Friday, October 18, 2013

Don't Smile for posterity

From the Atlantic magazine online, an article on why people didn't smile in old portraits. The reason isn't what you think (but it is similar to why you make sure you don't have pictures of yourself doing beer bongs on Facebook.)

Friday, October 11, 2013

iPhone Movies

You don't need fancy equipment to make movies. Dave Altizer and Ben Worley shot this movie to show off the powerful new features of the iPhone 5s (and composed the score using only iPhone ringtones.

Matt Morris iPhone 5s Adventure


Desert Friends
And, in the world's first Instagram TV show, three friends struggle to find their way back to Palm Springs after being transported to a distant galaxy.

Desert Friends